![]() ![]() Ideally, misc tools are ran through here exactly as you'd expect. Essentia (and chakra binds) is closer to the half-gish Soulborn's Class, but it's an easier to remember progression that doesn't hate low levels as much. It's about on par with pure meldshapers (who get up to 9) for diversity. What you ultimately traded all those awesome Boosts & Counters and handicapped your Maneuver's Know/Stances for, and those Bonus Feats if you're keeping track of minor details, is this Meld shaping. Open Charkas will require the melds to be detailed out before I go into that aspect. Simple one Meld/Essentia per even level and one Chakra Bind per six levels. ![]() Special: You cannot use this maneuver if you are below ninety percent your maximum hit points or you do not know Spin Attack. You receive a +4 bonus on each of these attacks, which are otherwise made with your highest attack bonus. You make two melee attacks against each adjacent opponent you threaten when you initiate this maneuver. You strike with the speed and ferocity of a lightning bolt, forcing your enemies to rely on their reflexes for protection rather than their armor and shields. You sweep your weapon in a circle around you, striking out at nearby enemies. But the only time you can draw out that power is when your life energy is brimming full. You now have in you the ability to magnify the power of your spin attack. You have at your disposal the basic sword technique known as the spin attack. Targets: One or more adjacent creatures you threaten Notable limitation, All strikes must be done one-handed (be a S&Ber already!) or using a Meld. Scaling is done like most homebrew, IE based on Skill Ranks and Tumble is the key skill. No Stances are obtained and heavily pretty strike oriented. Great Spin: Strike, single attack & double damage, usable when HP > 1/2 Max. Jump Strike: Boost, Tiger style Jump check to gain Pounce while charging. Mortal Draw: Boost, treated as having IL+3 Ranks in Iaijutsu Focus for one attack. Helm Splitter: Strike, Tumble Check for bonus damage and opponent is considered Flat-Footed. (raven's douse the flames plus extra)īack Slice: Strike, Tumble Check for bonus damage and opponent is considered flanked until his turn. Shield Attack: Strike, Shield Bash knocks away your opponent's defenses. (iron's mithral tornado)Įnding Blow: Strike, deals more damage if your opponent is low on life. Spin Attack: Strike, single attack to all opponent's in range with a +2 bonus. Jump Attack: Strike, double damage on a charge. You gain one Known and Ready every odd level, all of which modeled after Twilight's Hidden Skills. You probably only would have gotten one anyway. *maybe* stick around another level for the 7th level ability. Rest: Doesn't matter, you'd PrC at by lv5, or 6. Incentive to S&B it in light armor.ħth: Swift Action to designate a target, you add your Wisdom to Damage against them. Z-Targeting.ģrd: Swift Action to designate a target, you add your Wisdom to your one-handed Shield's Bonus. Retailored and per SirP's adaption of Link's analytical ability, Wisdom based.ġst: Swift Action to designate a target, you add your Wisdom to Attack against them. No weapon swapping shenanigans (sic lightning maces on greatswords), however Weapon Focus & Specialization Feats (including mastery) apply to a new Subtyped Melds. Proficiencies: Simple/Martial, key Exotics. Skills: The brutes (climb/jump/swim), the acrobatics (balance/tumble), the perceptions (spot/listen/sense motive), but also Concentration, Profession(musicianship), and some Knowledge skills to help ID weaknesses faster. ![]() Pause the game and display the pause menu.ģDS configuration: Roll when falling off a high place does not seem to work in this version.Quote HD: Let's go ahead and drop it to d8s. There are two item slots on the touch screen in the 3DS version). (These buttons are assigned on the inventory menu. Switch Mode, which is tapping the button, is good for beginners and Hold mode, which is holding the button, is challenging for veterans. The Targeting system can be configured on the options menu of the game select screen. While locked on, use to attack, or to talk. Use the Targeting system to lock on to the nearest object, monster, or person.If an enemy is Targeted while Link is swimming, the shield can still be used. If targeting an object, Link can move around while blocking. Use to deflect projectiles and block attacks. Move the analogue stick or circle pad while pressing for different attacks. ![]()
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